


The game also has those other things we’d like to be able to take for granted. Another nice one, the dagger we get when we first arrive in the strange land we get to keep. A splendid innovation! And a solution to all those games that frustrate us with the awkwardness of the back arrow. Something I’ve not seen before and wholeheartedly recommend to other developers, a fixed back arrow in the middle top of the inventory bar, so from anywhere or anything, backing out is simple. Together the three of you must appease the Spirit of the Lake – something of a surprise there – in order to get out of the swamp.Ī couple of the nicer touches in this game first up. You cannot immediately follow, because the bridge is broken, and in your efforts to solve that dilemma you save an owl being bullied by crows, and meet a helpful and knowledgeable gnome. You land, unharmed, in a totally unfamiliar place, and some shadow? is making off with your boy. You do the only thing you can, you let the tree swallow you up as well. Which is a shame, perfect place for it – murky creepy swamp.Ī strange tree grabs your son Timmy when your back is turned, and drags him inside itself. And I don’t remember much in the way of ambient sound either. The voiceovers are good, the music totally forgettable. At one stage we dig for something, and the movements of the shovelsful of dirt – terrible. The cut-scenes are well done, even if a little boring, and the graphics in general are good.

It has the right ingredients, just no pizzazz, maybe? I can’t put my finger on it, but it somehow doesn’t seem to involve or intrigue. The intro to this game, while realistic, is a bit lacklustre I think.
